![]() Similar to most, you can play the game in either quality or performance mode. ![]() The PlayStation 5 can generally run the game great, at least by the standards of modern AAA games on consoles. How is Dead Space Remake PS5 Performance? Here’s whether Dead Space Remake performance is good on PS5. With that being said, those of you leaning on the newest Sony console might be wondering whether it’ll be as good as you hope. Thanks to the upgraded hardware of consoles as well, things should be much smoother than in the past. Whether you’re a Sony player, Xbox user, or enjoy the wonders of PC, there’s a great experience to be had for all from start to finish. Just know that it won’t be a particularly smooth ride, and not just because of the hundreds of vent-dwelling, scimitar-handed fleshboys with an interest in wearing your skin.Dead Space Remake offers a similarly great experience no matter what platform you’re playing on. There’s nothing out-and-out stopping you from playing Dead Space on the Deck, in other words. The default control scheme works well for the Steam Deck too. Making do with Low settings is also standard practice for recent blockbusters on the Deck anyway, and you could argue that the Dead Space remake is still in better technical shape than the original, which needs an entire Alice0 article's worth of manual fixes just to make it behave on modern PC hardware. I wasn’t expecting nu-Dead Space to float along on the Steam Deck’s humble APU: its system requirements list the GeForce GTX 1070 and Radeon RX 5700 as minimum recommendations, so the fact that it’s not constantly chugging is actually a nice surprise. Sometimes they’ll happen during a transitional moment, like stepping out of a lift, and sometimes they’ll just pop up while exploring a room you were already in. I’m not sure if this is a surviving shader cache issue, shader performance being a target of Valve’s Proton fixes, but there’s no clear rhyme or reason as to when/why these mini-freezes occur. Worse, while the game hasn’t crashed on me yet, it has felt like it was coming close at times, with numerous abrupt hangs that lasted for several full seconds before service resumed. Holographic prompts like this are just about readable with FSR on Balanced, but Performance mode can fuzz them up. And dropping FSR further down to Performance mode might produce a few extra frames here and there, but it too can suffer drops into the twenties, while making some of the dinky text on Dead Space’s purely diegetic interface less than comfortable to read. But even the latter combination can’t always stay above 30fps, despite exceeding 50fps in some of the Ishimura’s less distressing corners. I initially played on Medium quality with FSR upscaling set to Performance mode, before switching to Low quality with FSR on Balanced to better preserve sharpness on the 800p display. Lowering settings doesn’t help much either. For a game that trades in screeching jump scares, these technical difficulties can even get in the way of the horror – the impact of all the windows in a quiet corridor suddenly shattering, for instance, is somewhat dampened when it’s accompanied by an ugly FPS hiccup. Dead Space isn’t nearly as bad an offender as the GTA Trilogy - Definitive Edition for this, but there is a lot of peaking and troughing, depending on where you are, what you’re looking at, and what’s happening in a scene. Watch on YouTubeįrom what I’ve played so far, post-fix, general performance drops remain the most common annoyance. Comfortably familiar, but excellent nonetheless. ![]() ![]() Manage cookie settings This is the Dead Space you remember but with a brilliant new sheen, luxuriously improved in small but considered ways. To see this content please enable targeting cookies. ![]()
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